![]() ![]() Set the Background Tint Color to R 168, G 224, B 247, A 110Ĩ. Make sure the thumb stick Mode is Static and check the Show BG On Touch Only since Minigore does not show thumb stick background when the stick is not touched.ħ. To see what this actually does you can change the Fast Controls preview window Simulated State to Max Drag.Ħ. We will also slighly tweak the maximum drag distance of the stick by setting the Max Distance Offset to 28. Let's change the horizontal margin to 42 and vertical margin to 42.ĥ. The default position does not look right. To see the actual control we need to set the Background Image to thumbstick_background and Stick Image to thumbstick_stick.Ĥ. Change the name from Default to LeftThumbStick.ģ. This adds a new thumb stick with default options but without any textures.Ģ. Select the Thumb sticks tab on your Fast Controls renderer component and click the Add a new thumb stick -button. Let's start by adding the left thumb stick. !(img/mgtut_renderer_atlas.png "pmjo's Fast Controls")ġ. Also make sure the Dimension is Min Dimension and Value 1536. Before adding the actual controls, make sure the scaling mode is se to AutomaticScaling by opening the Options on your Fast Controls renderer component. We don't add the lower quality textures at this point.Ħ. This adds all textures inside the VeryHighRes to the default Fast Controls texture atlas. Then open the Fast Controls designer by clicking MyTouchControls GameObject and drag the thumbstick_background texture to the texture slot in Fast Controls atlas and click the Add all in folder -button. Do it by first opening the VeryHighRes folder in your project browser. ![]() Next we will add some texture assets so we can start the actual design process. ![]() If the simulated screen size in the preview window is something else, change it to 2048x1536.ĥ. For designing the control layout we use the iPad Retina resolution, 2048x1536. This will open the Fast Controls preview window in your window tabs and Fast Controls designer in your inspector. Add pmjo's Fast Controls renderer by first selecting the new GameObject and then clicking the Renderer item in Components->Fast Controls menu. ![]() Create an empty GameObject and rename it to something more describing, like MyTouchControls.Ĥ. Import/drag all the folders inside the zip file to that folder.ģ. Create a empty folder for the downloaded texture assets in your project browser and give a proper name for it, like MyTouchControlTextures. Import pmjo's Fast Controls Unity package.Ģ. # Adding the renderer and the texture assetsġ. !(img/mgtut_fastcontrols_preview.png "pmjo's Fast Controls") I have created Minigore style texture assets for different quality levels. You can buy and download the package from the (!/content/27616). To complete this tutorial, pmjo's Fast Controls Unity extension is required. In this tutorial we create the controls from scratch without using any example prefabs. Minigore or Mountain Sheep have nothing to do with pmjo's Fast Controls and the game is not even created with Unity, however it is a really cool game with cool graphics and good controls. This tutorial guides you to create Minigore style touch controls for your Unity game using pmjo's Fast Controls. ( "Minigore 2: Zombies") is a dual-stick survival shooter by ( "Mountain Sheep"). Creating Minigore style touch controls with pmjo's Fast Controls ![]()
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